Clicker Game Scratch MIT



Entering the realm of game development on Scratch, my third project unfolded as a whimsical and straightforward experience—the Balloon Clicker Game. At this stage of my Scratch journey, I was navigating ways to improve my coding skills, gradually acquainting myself with the intricacies of coding and game design. The Balloon Clicker Game served as a canvas for experimentation, offering a condensed yet engaging dive into interactive programming.

The premise of the game was very simple—a balloon spawns at random positions on the screen, and the player’s task is to swiftly click on it. Each successful click gives you a point, creating a direct connection between user interaction and in-game progress. This straightforward mechanic made the game accessible, inviting players of varying skill levels to partake in the delightful pursuit of popping virtual balloons.

Despite its simplicity, the Balloon Clicker Game posed a unique challenge. The randomness of the balloon’s appearance demanded quick reflexes from the player, turning a seemingly uncomplicated task into a test of hand-eye coordination. This simplicity-with-challenge approach is a hallmark of many successful casual games, and it showcased my early attempts to strike a balance between accessibility and engagement.

However, the brevity of the game is mirrored in its concise code—a mere two scripts comprising eight blocks. This stark simplicity, while reflecting my nascent understanding of coding, also became a source of vulnerability. The game harbored bugs and glitches, an inherent consequence of my ongoing learning process. At this juncture, troubleshooting and debugging were skills I was still cultivating, leaving the Balloon Clicker Game susceptible to technical imperfections.

The manifestation of these bugs, while unintentional, mirrored the organic evolution of my coding proficiency. The game, a testament to my learning journey, showcased the early stages of grappling with programming intricacies. Each glitch, rather than a hindrance, became a learning opportunity—a breadcrumb trail pointing toward areas of improvement and deeper comprehension.

The Balloon Clicker Game, though riddled with imperfections, possesses an inherent charm. Its embryonic nature encapsulates the enthusiasm and curiosity characteristic of early coding endeavors. The mere existence of bugs underscores the iterative nature of game development; the journey involves not just creating but refining and enhancing, an ongoing process of growth and refinement.


In this game there is only 1 sprite:



The block categories used in this game are Events, Control, Motion, Sound & Variables.


Since this game is really short, I will show you how to make it.

Step 1:

First Open A New Scratch Project & Delete the cat, then go to choose a sprite and click on the little magnifying glass on top.

Step 2:

Then, Pick any sprite you want from the sprite library, I’ll pick Balloon1, after you’ve picked what you want, double click on it.

Step 3:

After you’ve done that go to the sprite you’ve selected.

Step 4:

Next add this code to your sprite, this is the code that makes your sprite change color and go to random positions.

Step 5:

Then, go to the variables category and click on “Make A Variable”.

Step 6:

Then, type score, and press ok.

Step 7:

Then, add this code!

After That! You’re Done! Click The Green Flag To Play Your Game! 😀

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